31.08.2019

Game Maker Punch Out Theme

Game Maker Punch Out Theme Rating: 6,7/10 1465 votes

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  1. Game Maker Punch Out Theme Game
Punch-Out!!
Developer(s)Nintendo R&D3
Publisher(s)Nintendo
Producer(s)Genyo Takeda
Designer(s)Genyo Takeda
Artist(s)Shigeru Miyamoto
Composer(s)Koji Kondo[1]
SeriesPunch-Out!!
Platform(s)Arcade
ReleaseArcade
  • JP: December 1983[2]
  • NA: February 1984
  • EU: July 1984[3][4]
Genre(s)Sports, fighting
Mode(s)One player
CabinetUpright
CPUZilog Z80 @ 4 MHz,
Ricoh 2A03 @ 1.789772 MHz
SoundRicoh 2A03
Sanyo VLM5030
DisplayRaster,
dual 19' horizontal monitors,
256×480resolution[5] (256×240 per screen),
60 Hzrefresh rate,[6]
1025 colors on screen,[7]
3072 color palette[6]

Punch-Out!![a] is a boxingarcade game by Nintendo, originally released in December 1983.[2] It was the first in a series of successful Punch-Out!! games, producing an arcade sequel known as Super Punch-Out!!, a spin-off of the series titled Arm Wrestling, a highly popular version for the NES originally known as Mike Tyson's Punch-Out!!, and Super Punch-Out!! for the SNES.

Game Maker Punch Out Theme Game

The arcade game introduced recurring video games characters such as Glass Joe, Piston Hurricane, Bald Bull, and Mr. Sandman. It was also the debut project at Nintendo for composer Koji Kondo, better known for his later contributions in the Super Mario and The Legend of Zelda series.

  • 4Legacy

Gameplay[edit]

The first match in Punch-Out!! against Glass Joe

In the game, the player assumes the role of a green-haired boxer (sometimes claimed to be Little Mac from the NES versions[8]), known by three initials the player chooses when the game begins. During matches, the player's boxer is viewed from behind and above as a wireframe so the opponents can be seen. The player must time his punches, dodges and blocks in order to defeat the opposing boxer. Hints are given as to the opponent's next move by subtle eye changes (the whites of the eyes flash yellow), but the player must ultimately predict what moves the opponent will make and react appropriately.

Once the player defeats the last opponent, the opponents repeat with increased difficulty. The player has one 3-minute round to score a knockout and will automatically lose if time runs out. A fighter who is knocked down three times in one round will be unable to rise, leading to a knockout. In the event the player loses, the computer controlled victor will taunt the player and the corner man for the player will try to entice the player to play again ('Come on, stand up and fight!') via the game's distinctive digitized speech. Players are only allowed one continue per play through. Like many games made during the Golden Age of Arcade Games, there is no actual ending and the game continuously loops until the player loses.

The game is a modified upright, and was unusual in that it requires two video monitors, one atop the other, for the game's display. The top monitor is used to display statistics and fighter portraits, while the bottom one is the main game display (similar to Nintendo's Multi-Screen Game & Watch titles and the Nintendo DS) with the gameplay and power meters (representing stamina) for each fighter.[3] Apart from this, the game is more or a less a standard upright. The game has a joystick and three buttons. Two buttons control left and right punches, one for each arm (denoted by 'Left!', or 'Right!' when hitting the head, or 'body blow!' when hitting the body with either arm). A large button on the console allows the player to deliver a powerful uppercut or right hook, but only when the 'KO' meter on the display is completely full. The meter increases when the player successfully lands a punch, decreases when the opponent lands one, and drops to zero when the player is knocked down. Once the meter is full, the corner man's digitized speech encourages the player to either 'Put him away!' or 'Knock him out!'

Development[edit]

An arcade patron playing the arcade version of Punch-Out!!

Genyo Takeda from the Integrated Research & Development Division was the lead developer, and Shigeru Miyamoto designed the characters. It was released in the first quarter of 1984 when Nintendo was making several coin-operated arcade machines. Nintendo had an excessive number of video monitors after the success of the Donkey Kong series, basing the purchases on the estimate for the demand for arcade games. They were offered a proposition to make an arcade game that used two monitors. They chose to make a boxing game, which utilized the ability to zoom in and out of an object. This was a feature more commonly found in games that involve flying such as flight simulators, but the developers chose boxing because they thought it would be a different way to use it.[9]

Miyamoto and Takeda discussed an earlier arcade game created by Takeda: EVR RACE, a horse racing game from 1975, which used a video tape. It was a mechanical game, and was hard to maintain after it was released and had many breakdowns. While they were developing Punch-Out!!, laserdisc-based games were considered to be the next major advancement in the arcade industry. However, the maintenance requirement would be very large if they released laserdisc-based games worldwide. Despite this, domestic sales people wanted something like laserdisc, so they tried to find if it could be done with semiconductors. Miyamoto explained that that's why they were interested in microchips that could perform zooming and show pictures at a similar size as a laserdisc. However, he called it a 'rascal of a project', explaining that when he made Donkey Kong, he had to animate each rolling barrel pixel by pixel. When he asked if they could use processing on the hardware side to rotate the image, they said 'it's not impossible', changing from 'it can't be done.'[9]

He stated that a lot of new things were being created, but most of it was still under development. They told Miyamoto that they could zoom in or rotate the image, but not both at once. They were planning on using the new microchips as well as the two monitors, considering lining them up side by side and making a big racing game, but it was not powerful enough to accomplish this, only able to expand one of the images. Takeda stated that if they could only expand one image, it could be a person. This eventually allowed it to become a boxing game, with one opponent, deciding that one monitor was good enough for a boxing game. They were stuck at that point, but thought that a boxing arena has big lights and banners hanging from the ceiling with things like 'World Heavyweight Title Match' written on them. The game would also feature several meters, so they thought it would be more fun to have two screens instead of one.[9]

Mario, Luigi, Donkey Kong, and Donkey Kong Junior all appear in the audience. The game's title music, also heard in the arcade version of Super Punch-Out!! and the NES versions of Punch-Out!!, is actually the 'Gillette Look Sharp March'. This jingle, originally heard in Gillette radio and television commercials, was later used as the theme song to the Gillette Cavalcade of Sports, which aired boxing matches.

Reception[edit]

The arcade game was reviewed in the August 1984 issue of Computer and Video Games, published in July 1984. The magazine gave the game a positive review, describing it as a 'knock-out' and a 'fabulous boxing game'. The review also praised the graphics as being 'great' and 'cartoon-style' and concluded that it is 'a very addictive game which is great fun to play.'[3]

Punch-Out!! was later marked in the Killer List of Videogames (KLOV) Top 100, as one of their top 100 best games of all time. They also listed it as the Game of the Year for the year 1984.[10]

Legacy[edit]

In Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Ultimate, series protagonist Little Mac appears as a playable fighter. The character features a set of wireframe alternate costumes based on his appearance from the original arcade games. Little Mac also features a special mechanic based on the KO gauge from the arcade titles, which, once full, can usually let him instantly KO an opponent with a powerful uppercut.

Re-releases, sequels, and spin-offs[edit]

During the same year, an arcade sequel to Punch-Out!! titled Super Punch-Out!! was developed and released by Nintendo, which has fewer, but tougher boxers to fight against.

In 1985, a spin-off called Arm Wrestling was developed and released in the arcades only in North America by the same company, which is based on real arm wrestling.

In 1987, the growing popularity of the Nintendo Entertainment System (NES) caused the development and release of Mike Tyson's Punch-Out!! for the NES console to happen. Several elements, such as opponents and their names, were changed for this version. In particular, professional boxer Mike Tyson was added as the game's final boss to promote his success in becoming a champion. In 1990, when the contract licensing the use of Tyson's name in the console version expired, Nintendo replaced Tyson with an original character named Mr. Dream, re-releasing it as Punch-Out!! (a.k.a. Punch-Out!! featuring Mr. Dream). Like Mike Tyson's Punch-Out!!, Punch-Out!! featuring Mr. Dream bore no further resemblance to the arcade version.

During its release, the Game & Watch game called Boxing was re-released as Punch-Out!!, which used the front box art of the Mr. Dream version as its package art. Sometimes it was released with different cover art.

A Super Nintendo Entertainment System title, Super Punch-Out!! was released in 1994. It was far more faithful to the arcade stand-up gameplay; however, it was not a direct port either.

On September 13, 2017, Nintendo announced during a Nintendo Direct that they would be re-releasing some of their classic arcade games on the Nintendo Switch, and that Punch-Out!! would be one of the several games that would be re-released. It was released on March 30, 2018.[11]

Game Maker Punch Out Theme

Notes[edit]

References[edit]

  1. ^'Nintendo Interview: Koji Kondo'. Kikizo. Retrieved 7 October 2014.
  2. ^ abボクシングゲームの名作,「パンチアウト!!」がWiiでカムバック!. 4gamer.net. 2009-07-15. 2015-02-14.
  3. ^ abc'Punch-Out!! arcade game review'. www.solvalou.com.
  4. ^www.arcadeflyers.com, Daniel Hower, Eric Jacobson. 'The Arcade Flyer Archive – Video Game Flyers: Punch-Out!!, Nintendo'. flyers.arcade-museum.com.
  5. ^http://mindcaster.tripod.com/mame/gamelist.txt
  6. ^ ab'MAME – src/mame/drivers/punchout.c'. archive.org. 4 July 2012. Archived from the original on 4 July 2012.CS1 maint: BOT: original-url status unknown (link)
  7. ^'Source Code – Coin-Op Tech Net – Super Punch-Out!!'. tech.quarterarcade.com.
  8. ^One of the Origin/Game Settings Tips about Little Mac's origin and All-Star Mode for Super Smash bros. for Nintendo 3DS / Wii U says that Little Mac was actually debut in the 1984 Punch-Out!! arcade, yet the trophy from the game says he debuted in the NES game[permanent dead link]
  9. ^ abc'Iwata Asks: Punch-Out!! - The Proposition is to Use Two Televisions'. Nintendo. 2009-08-07. Retrieved 2009-08-07.
  10. ^'The Top Coin-Operated Videogames of All Time – The International Arcade Museum'. www.arcade-museum.com.
  11. ^https://kotaku.com/nintendo-will-release-its-classic-arcade-games-on-switc-1808933486

External links[edit]

Wikiquote has quotations related to: Punch-Out!! (arcade game)
  • Punch-Out!! at the Killer List of Videogames
  • Punch-Out!! at NinDB
  • Punch-Out!! (arcade game) at Curlie
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Punch-Out!!_(arcade_game)&oldid=910891729'
Punch-Out!!
The most recent Punch-Out!! series logo. Based on the title screen logo of the original Punch-Out!! arcade game.
Genre(s)Sports
Developer(s)Nintendo IRD
R&D3
Next Level Games
Publisher(s)Nintendo
Creator(s)Genyo Takeda
Makoto Wada[1]
Platform(s)Arcade, Game & Watch, Nintendo Entertainment System, PlayChoice-10, Virtual Console, Super Nintendo Entertainment System, Wii, WiiWare, Wii U, Nintendo Switch
First releasePunch-Out!!
February 1984
Latest releaseDoc Louis's Punch-Out!!
October 27, 2009
Spin-offsArm Wrestling

Punch-Out!![a] is a series of boxingvideo games created by Nintendo's general manager Genyo Takeda, and his partner Makoto Wada. It started in the arcade simply as Punch-Out!!, which was followed by a sequel Super Punch-Out!!. It has since spanned home consoles, including the Famicom and NESPunch-Out!! / Mike Tyson's Punch-Out!!, a SNES and Super Famicom sequel Super Punch-Out!!, and a Wii sequel Punch-Out!!. In November 2009, Platinum Club Nintendo members received a code to download Doc Louis's Punch-Out!!, which features a fight between series protagonist Little Mac and his mentor Doc Louis. The series also had a spin-off called Arm Wrestling. Arm Wrestling was released only in North American arcades, and was Nintendo's last arcade game they independently developed and released.

List of games[edit]

Title Platform(s)ReleasedNotes
Punch-Out!!Arcade, Nintendo Switch (eShop)Japan: 1983, 2018
North America and Europe: 1984, 2018
The first Punch-Out!! title. Later released on Nintendo Switch as part of Hamster'sArcade Archives series.
Punch-Out!! / BoxingGame & WatchNorth America and Europe: 1984The first purchasable Punch-Out!! title. Originally released under the generic title of Boxing, but quickly changed its title to Punch-Out!! due to the popularity of the arcade game.
Super Punch-Out!!ArcadeJapan: 1984
North America and Europe: 1985
The sequel to the first Punch-Out!! arcade, the first to feature the 'duck' move for avoiding moves that cannot be dodged sideways nor blocked.
Arm WrestlingArcadeNorth America: 1985The first spin-off in the Punch-Out!! series, as well as Nintendo's last arcade exclusive game it independently created and released.
Punch-Out!! / Mike Tyson's Punch Out!!NES, Wii (Virtual Console), Nintendo 3DS (Virtual Console), Wii U (Virtual Console)Japan: 1987, 2007
North America: 1987, 1990, 2007
PAL region: 1988, 1990, 2007
The first Punch-Out!! title to appear on a home console, as well as the first to feature a plot. Also, a semi-port of both the Punch-Out!! and Super Punch-Out!! arcade games (mostly inclined towards the latter) with some variations. Originally featuring Super Macho Man as the final boss in the gold version given out to Golf U.S. Course Famicom Tournament winners. Then came the Mike Tyson version, and later featuring Mr. Dream.
Super Punch-Out!!Super NES, Wii (Virtual Console), Wii U (Virtual Console), New Nintendo 3DS (Virtual Console)Japan: 1998
North America: 1994, 1996, 2009
Europe: 1995, 2009
An updated home console version of the arcade game of the same name and the sequel to the three NES versions. It is the first to allow players to select any boxer they want to battle against, instead of a group.
Punch-Out!!WiiNorth America: May 18, 2009
Europe: May 22, 2009
Japan: July 23, 2009
Australia: August 27, 2009
An updated remake to the three NES versions of Punch-Out!!. First game published in the series in over a decade, developed by Next Level Games. It is also the first title in the series to be rendered in three-dimensions and full motion video, as well as the first to include a multiplayer option and optional motion based controls.
Doc Louis's Punch-Out!!WiiWareNorth America: October 27, 2009A standalone WiiWare game, Doc Louis's Punch-Out!!, was originally available as a download exclusive to 2009 Club Nintendo Platinum members.[2] It was later re-released amongst over 100 titles to be claimed by general Club Nintendo members, between January and June 2015 inclusively, as incentive to spend expiring Coins prior to Club Nintendo's closure. The game serves as a prequel to the Wii version of Punch-Out!!.
Punch-Out!!Wii UNorth America: January 22, 2015
Europe: March 12, 2015
Australia: March 13, 2015
Japan: June 24, 2015
A 'digital only' re-release of the Wii version on the Wii U's eShop channel. It can be played directly on the Wii U menu instead of going to the Wii emulator of the Wii U. Features 1080p up-scaled graphics in 480p.

Gameplay[edit]

Playing as a diminutive boxer called Little Mac, the player must climb the ranks of the World Video Boxing Association. Gameplay differs slightly between each game, but generally, the player can attack with his left and right fists, at the head or the body, and can also dodge and block to avoid the opponent's attacks. Many games in the series give the player a powerful uppercut ability; its use is limited, must be earned during matches, and has a star punch that can be obtained by hitting an opponent while taunting or at just the right time. Little Mac can also block, causing him to take minimal damage.

The key to defeating each opponent is to learn their fighting patterns, avoid their attacks and respond with a counterattack. Opponents will often give a visual or audible cue to signal their attacks. If the player successfully dodges an attack, the opponent will be left vulnerable for a while, allowing the player to strike back. The player can defeat enemy boxers by knocking them down for a count of 10, downing them three times in one round for a TKO, or by a referee's decision.

Characters[edit]

Other appearances in media[edit]

The series has made multiple appearances in other games as well. The SNES version of Super Punch-Out!! was included in the Nintendo GameCube version of Electronic Arts' Fight Night Round 2. The protagonist of the SNES version of Super Punch-Out!! appears as a secret boxer in full 3D with the name 'MAC' on his boxers and was referred to as 'Little Mac' as part of the Nintendo-exclusives deal between Nintendo and EA in allowing several Nintendo characters to star in EA sports games. Due to the third-party nature of his role in the game, it is considered by several fans of the series, to be uncanon. Little Mac further made a cameo appearance in skip Ltd.'s Wii video game Captain Rainbow, where the title character has to help train Little Mac to get in shape to regain his championship title.[3] Little Mac also appears as an assist trophy in Super Smash Bros. Brawl before becoming a playable character in Super Smash Bros. for Nintendo 3DS and Wii U[4] and Super Smash Bros. Ultimate.

A short story about the NES Punch-Out!! titles was made for the Nintendo Comics System.[citation needed]

Notes[edit]

References[edit]

  1. ^'N-Sider.com Makoto Wada'. N-Sider. Archived from the original on 2007-10-28. Retrieved 2009-07-01.
  2. ^Craig Harris (2009-07-14). 'Doc Louis Hits the Ring - Wii News at IGN'. Wii.ign.com. Archived from the original on 2009-07-17. Retrieved 2011-04-18.
  3. ^'IGN: Captain Rainbow'. Wii.ign.com. Archived from the original on 2011-11-09. Retrieved 2011-04-18.
  4. ^Schreier, Jason. 'Smash Bros.' Newest Contestant: Punch-Out's Little Mac'. Kotaku. Archived from the original on 2014-02-14. Retrieved 2014-02-14.

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Punch-Out!!&oldid=910425955'